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1. Conception 2 – The One With the Boobs / Review / PS Vita, 3DS / Released 2013 / 3.15.17

Recorded in early January – episode may not sound up to date with what we’re playing now. So…boobs. This game has a lot of boobs. It also has boring dungeons, painful battle mechanics, and repetitive cutscenes. Listen to us as we ramble about (of course) boobs, baby mechas (no lies there), and sleep aids (you won’t need any after playing this game).

2. Disgaea 5: Alliance of Vengeance / Review / PS4, Switch / Released 2015 (PS4), 2017 (Switch) / 5.20.2017

Now coming out on the Nintendo Switch! Although a little more simplistic than its predecessors, Disgaea 5 still has its merits, with a fun tactical battle system, larger than life characters, and fixations with curry that border on the obscene. Why does main character of Killia want revenge on the powerful overlord Void Dark? All this and more, to include some spoiler-free Persona 5 talk and discussion on our travails through Final Fantasy XI.

3. Segue Episode #1 – Oh Where Have the JRPGs Gone? / 6.19.2017

We’re now splitting up our What We’ve Been Playing and review episodes – have no fear, Persona 4 Golden should be out in about a month! Today we talk about Persona 5, Shining Force 2, and South Park: the Stick of Truth, among other games, and also about this year’s rather disappointing E3, although a few games piqued our interests. And what’s this terrible game called Magikarp Jump that we’ve been playing? Find out if you dare!

4.  Persona 4 Golden – You Are Yu! / Review / Vita / Released 2011 / 9.28.2017

What happens when your parents go to work in some foreign country and you move to a little town called Inaba? Murder, that’s what happens! Join Yu Narukami and pals as they learn the power of Persona, bond over beach escapades and boring school trips, and of course try to solve the murder mystery! Turn-based combat married to an intriguing social link system makes for a great 100 hours, especially on the newer Vita version. Disclaimer: we did misremember a few things in retrospect, so try not to mind when we get a few things wrong. We also couldn’t discuss everything we wanted to, given how long the game was.